If the ecosystem was conducive to profit for devs I think the landscape would get a lot better. To where I don't really use iOS much but to kill time when I'm away from my home studio. Lots of work arounds and starting in this app and then going to that app. I thought that the cheap apps were great when I first started, but I quickly realized how limited and frustrating it is to create something complete. If you go the subscription route, offer a "free updates until next numbered release." Which would require a purchase of Loopy Pro 2.0 etc. New features within same numbered release could be IAP. On lower models either offer IAPs or upgrade offers. And then on numbered updates, offer upgrades, similar to how Fabfilter did with Pro-Q2 to Q3. Like ableton, maybe offer multiple versions. Other alternative is In-App Purchases for new features – but that introduces some rather annoying user experiences in the app, and some not insignificant overhead in providing gated access to features. And having monolithic updates means having to hold onto new features for some length of time, rather than being able to release them straight away, which is a shame. Feels fairer.ĭownside is that it's messy to deal with on the App Store, as one has to release separate apps each time, so incoming App Store links break, App Store Optimisation efforts may be compromised, etc. supports further development over abandonware – but also might be a little easier for those among us who dislike subscriptions to cope with, as one keeps what one buys, as it were, rather than 'renting'. It provides a more sustainable business model – i.e. Maybe some discount upgrade pricing to give existing users a little love. I tend to lean towards preferring the model that commercial software (Ableton Live, for instance) has followed for decades - you pay once to get the latest version, and have access to it indefinitely, but if you want to stay on the latest-and-greatest, then you buy updates to support development. But there's a vocal cohort that really vigorously hate the idea (for reasons don't fully understand, but can sympathise with to a limited extent), so it's a tightrope exercise. As far as I can see, they're the only viable long-term business model charging just once for lifetime updates for an app is a recipe for disaster, and I would be silly not to use a subscription model if I want Loopy Pro to continue into the future. Yeah.subscriptions are the elephant in the room. So yeah, pricing… hard one, I’m sure you’ll make the right choice. I can’t complaint about some important missing feature when I’ve paid 4’99€ for an excellent piece of software!. I’m afraid there might be a lot of “they won’t buy it if it’s over 10€…”, id rather pay more and have quality apps, with updates and solid features. I might be shooting my own foot but maybe we should start paying what makes financial sense to try and keep this going. It’s frustrating that all these great devs have to work on the weekends cos they can’t make a living off this. you are undeniably a reference and good developers should be able to make decent money making amazing apps. My opinion regarding price is that it should be high enough so that I get to complain and request stuff. Thanks for the input! It’s a tricky decision! Having been gouged by the likes of Steinberg, that even seems a bargain! Thinking $A50 and $A150 respectively would be reasonable and recognise what it takes to make something like this, of this quality. Happy to pay for both iPad and Mac version - and an appropriate amount commensurate with value.
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